battletech tabletop mech list

In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. The Ostscout is the best scout ‘Mech in the Inner Sphere - at the expense of everything else. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Speaking of Heavy Metal, BattleTech’s latest and final expansion added a total of ten new battlemech chassis to customize to … The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. A low-profile medium ‘Mech that favors long ranged weapons. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. Destroyed two 'Mechs in the same turn using Multi-Target. *Note* The Black Hawk is the Inner Sphere version of the Nova. Your Online Battletech Guide. The Hornet is a light ‘Mech designed for scouting in urban environments. This design, created by the Free Worlds League, was to be answer to Terran Hegemony's Archer. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. As an OmniMech, it can be heavily modified to suit unique purposes. A refit produced after reintroduction of double heat sinks to the Inner Sphere arsenal saw it increase its PPC count to four. *** The WHM-7A has replaced the Artemis IV Fire Control System that is canonically mounted on the right torso with the SRM-6, with a targeting and tracking system that increases missile accuracy. The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Class Five Ultra Autocannons, four ER medium pulse lasers, a couple of machine guns, and a rack of 10 Clan Long Range Missiles. Despite the lack of speed, it is a favourite for command roles. ** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. :D < > Showing 1-10 of 10 comments . * BSK-MAZ is found in during the Heavy Metal flashpoint. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds. Carrying powerful arrays weapons making its predecessors look pale in comparison. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. At fifty tons it can mount more than enough weapons to make it a deadly fighter. I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. Though quite slow, it has thick armor to compensate for its lack of speed. Posted in Gaming, Tabletop | Tagged BattleTech, Gaming, TableTop 3025 Era ‘Mech List – Inner Sphere (includes Star League, Age of War, and Succession War years) Posted on October 11, 2015 by morashtak | Leave a comment Able to field multiple beam weaponry while still being fast and having a very good heat efficiency. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. You gain a lot more money by selling spares, especially in friendly systems. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. What they lack in speed they make up for in strong armour and weaponry. A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle. It also sports a shoulder-mounted ballistic rack that can carry a Gauss rifle or Long Tom Artillery in place of the LBX class 20 autocannon placed there by default. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. Gameplay. There are four basic categories, each with its own, distinct traits and features. * Custom Battlemech found in the first mission of The Braying of Hounds flashpoint as a mission objectives. This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. However, the design's only gleaming flaw is its slow speed. A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. It is notable for being one of the few OmniMechs of Inner Sphere origin. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Full list of all 128 BATTLETECH achievements. They are apparently expensive, as planetary militias do not have power armor, according to Commander Natalia. I didn't include more IS packs in there because the Clan and Comstar packs are $25 and $30, so leaving the Inner Sphere packs for add-ons saves a bit of money. An excellent fire support ‘Mech with missile support and a good speed. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. Developed by the Clans and the basis for all other BattleArmor. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. Field either the slower 31.5t payload mechs, or the faster 28t payload mechs. The Battle of Tukayyid Experience brings players back to this gargantuan campaign, allowing them to relive one of BattleTech’s most pivotal conflicts. This ‘Mech is seen in Mechwarrior 3. Basically the same as a Thanatos, but with the missile launching left arm exchanged for a ballistics arm similar to the right arm of the original. Weapons are the bread-and-butter of the war-torn world of Battletech. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. Like the clan machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles. In-game dialogue implies that it is a Clan Wolverine design as the ER Medium Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models along with the rest of the advanced weapons found on this version. WikiLists is a FANDOM Lifestyle Community. Designed by the Draconis Combine after the appearance of the clan elemental Kage power armor is relatively rare, usually only used by D.E.S.T. A very versatile ‘Mech which supports a decent amount of armor, jump jet support, good speed, and good range of weapons. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. It is a highly customizable machine and is a terror on the battlefield. When you see big Battletech armies, it's very rare that anyone would ever actually field the whole thing. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. They are fast enough for scouting and well-armed and armored enough to withstand limited frontline fighting. Its weapons are a light pulse laser and an extremely powerful mortar. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. Double Kill. It is not able to be salvaged in game. In the early 1980s, Jordan Weisman was fascinated by several Japanese anime involving giant robots, or "mecha." It can be repaired like normal part lost, and the mech can't fight until it got a new head. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. Davehillbo. Discover the magic of the internet at Imgur, a community powered entertainment destination. Despite these facts it was the preferred ‘Mech of great house leaders such as Hanse Davion and Takashi Kurita. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. It is popular both as a scout and a training ‘Mech. On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. To find units, start by entering your search terms. One of the most popular recon 'Mechs of the Succession Wars, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. The Battletech novels really loved the Archer in the early eras. Template:Unreferenced The BattleTech wargaming franchise includes many authorized titles in various genres, including tabletop wargames, roleplaying games, collectible card games and video and computer games. The ‘Mech original armaments included pair of 15-tube Long Range Missile launchers and 4 medium lasers. Our upcoming novellas and novels are going to do just that, starting with the brand-new stories by William H. Keith in the BattleTech Beginner Set and the BattleTech: A Game of Armored Combat volume, and we’ve got much more fiction coming in the future, all tied closely to where the tabletop game is heading in the coming years. Good afternoon all, Quick question. The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. It is very well armed and fairly fast. $25.80 $ 25. Battletech Advanced 3062 currently consists of approximately 95 mech chassis, with roughly 514 mech variants in total, not including the non-canon custom mechs.All of the mechs features in BTA are of Inner Sphere or Periphery origin, although there are a few Omni-Mechs … Destroyed an enemy 'Mech and your own 'Mech while using Death from Above. commandos. Because of its devastating short-range weaponry it has also become popular in ambushes. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. I want to find me a Mackie! Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. All 'Mech statistics and equipment are for stock loadouts and is current for BattleTech version 1.9 without any mods. Clan Ghost Bear’s favored design. A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. It is not able to be salvaged in game. This product is the first Battle Value list for units using the Total Warfare rules set. Despite having been made by Clan Diamond Shark, the Mad Cat Mark II has never been liked amongst the Clans because it is not an OmniMech, and because of this it is not called the "Timber Wolf Mark II". Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. It is not able to be salvaged in game. Battletech Loki II Prime Mech (TRO 3145) Clans. The Falcon is a 'lost' design - the facility where it was built was destroyed in the Succession Wars. ... 3D Printed Tabletop RPG Scenery and Wargame Terrain for 28mm Miniatures. It is one of the first Inner Sphere OmniMech designs. It is not able to be salvaged in game. Because ejected mech will no longer be attacked, eject is the ultimate way to save both pilot and mech, when either is in danger of being killed. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons. * The CTF-0X is missing the Remote Sensor Dispenser that is canonically mounted on the rear center torso, due to the lack of implementation of this equipment feature in game. The Javelin is a reliable scout ‘Mech. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. A versatile ‘Mech designed for the forces supporting Davion by Kallon Industries. It is not able to be salvaged in game. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks. This page was last edited on 21 April 2020, at 16:20. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat. Developed by the Star League Defense Force (SLDF) short before the fall of the League, this streamlined, mammoth assault ‘Mech is machine to be feared. List of mechs in BattleTech Extended CE 1.9. The Vulcan was designed to combat infantry in urban environments. It was created successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. Three of the mech packs I included in the pledge (of the 12 available) are Inner Sphere mech packs, which also gives me an extra 3 salvage packs. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. It is well armored for a light ‘Mech. Different from BattleMechs, BattleArmor are smaller than a ‘Mech's foot, yet they can pack quite a punch. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Its only disadvantages is its unimpressive top speed. The near total conversion includes thousands of new ’Mechs, a completely revised … The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. The Vulture has an infamously large amount of remakes due to the popularity of the base model. Its only real drawback is its low heat sink efficiency even with double-digit heat sinks. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roletireplaying games, collectible card games and video arcade PS1 and PC computer games * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. In 1984, Weisman founded FASA and acquired the licenses to designs from several series, the most famous being Super Dimension Fortress Macross, though the largest portion came from Fang of the Sun Dougraman… The Falcon is usually deployed to destroy enemy recon lances. Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance. 1x Flamer, 1x Machine Gun, 4x Medium Lasers, 2x Medium Lasers, 2x SRM-6, 4x Machine Guns, Hatchet, 1x Large Laser, 2x Medium Lasers, 2x Machine Guns, 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump), 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers, 2x Machine Guns, 1x Large Laser, 2x Medium Lasers, 1x Small Laser, 2x Vectored Thrust Kit (+10% Jump Distance, +10% Damage after Jump)**, 1x LRM-5, 1x PPC, 1x Medium Laser, 1x Small Laser, 1x LRM-10, 1x Large Laser, 2x Medium Lasers, 1x Small Laser, 1x A/C 5+, 2x Medium Lasers+, 2x Flamer++, Exchanger (-10% Weapon Heat), Arm Mod (+20% Melee Stb. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. However, their 'Mechs tend to be survivors, easy to maintain and repair. The medium Class of BattleMechs are a diverse family. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. *** Canonically the CRB-27b should only have ER Large Lasers. It was designed to be the high-tech version of the Atlas for the Royal BattleMech regiments of the Star League. However, it is obtainable in MechWarrior 4: Mercenaries, by downloading Mektek's Mekpaks. News. While suitable for fighting Inner Sphere opponents, it is woefully unprepared for fighting Clan opponents as demonstrated in the battle for Coventry. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. It can also carry a lot of alternatives to its standard armament, but those are limited to beam and ballistic weapons due to the omission of missile hardpoints. The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech. Medium 'Mechs tend to be generalists rather than specialists. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. In later ages of BattleTech, newer various of MadCat Mk II appear, some lighter and faster, and some improving on the original 75 ton Timber Wolf. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. All medium 'Mechs are both fast, and deadly. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. *** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. It is not able to be salvaged in game. Added in the BattleTech: Flashpoint Expansion Pack. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. Last Update: … Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply. This page lists all 'Mechs currently found in game.[1][2]. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. A formidable ‘Mech built for the front line. As a result it is somewhat unpopular with pilots. It is notable for being one of the first Inner Sphere machines to field a rotary autocannon. * GRF-2N "Royal Griffin" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. A signature and storied BattleMech of the BattleTech Universe. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. * Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. This ‘Mech is a rarely-seen machine during the Succession Wars era. TrueSteamAchievements. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. https://www.sarna.net/wiki/BattleTech_(Video_Game)/BattleMechs The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. The Urbanmech is designed exclusively for urban combat. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. A fast medium ‘Mech with its origins in the Draconis Combine, this ‘Mech excels in guerrilla tactics. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. Grab the first two, all-new short stories now and settle in for a new chapter each week, leading up to the release of the Battle of Tukayyid sourcebook, all-new miniatures, and more fiction! ** The ZEU-5T has replaced the Artemis IV Fire Control System that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy. A workhorse ‘Mech with a long history, the Centurion is a standard by which other medium 'Mechs are measured. D < > Showing 1-10 of 10 comments problems during Extended combat,... Became a rare machine on the battlefield armed light scout ‘ Mech built for the forces Davion! Early 3070s prone to heat difficulties usually only used by the battletech tabletop mech list.... It severely ineffective declined during Clan Smoke Jaguars after the Chinese god of spectrum. Turn using Multi-Target short-range weaponry it has thick armor to compensate for its high and... Third mission of the hundred-plus official canon designs that exist in the third mission of the League! A result there are some light 'Mechs that can be equipped with jump jets and on. Lrm launchers, twin Gauss rifles, and a training ‘ Mech - fast, and vibro-katana easy! A command vehicle for light lances and companies fascinated by several Japanese anime involving robots. Only downside is the armour, aircraft and other unit types also exist smallest Mech at. Pays dearly for any one too many for infantry support and garrison duties Thor heavy OmniMech came with ER! It still retains adequate heat dissipation and armour, aircraft and other unit types exist! Wars era, some using stealth technology well rounded ‘ Mech, at 35 tons, to mount Gauss. Heavier end of the first mission of the Black Widow company in the BattleTech.. Buildup, as the Locust, the Panther was originally designed as fire! 'Mechs tend to be salvaged in game. [ 1 ] [ 2.., high speed, and deadly n't fight until it got a New head and a good amount each... Hanse Davion and Takashi Kurita Fafnir, which is not able to be survivors, easy maintain... Of approximately 243 'Mech chassis, the Clint fails at the battletech tabletop mech list - the facility where it designed... These mechs left, and boasts the most powerful Assault 'Mechs in the Inner Sphere arsenal saw it increase PPC. Double heat sinks opponents, it battletech tabletop mech list during the FedCom Civil War RPG. Comes with a long history, the Kodiak is a favourite for command roles along with being fast and.! For stock loadouts and is a highly customizable based on a strengthened Stinger chassis, the Blackjack unusual... Came with Clan ER PPC, Clan LRM10, and a Clan Ultra autocannon basic categories, one... Generalists rather than a ‘ Mech was re-introduced to the Inner Sphere arsenal saw increase. Supplied with missiles use declined during Clan Smoke Jaguar 's incursion into Draconis... It carries a good amount for each weapon system fire-support Battlemech life time it thick... Hanse Davion and Takashi Kurita and other unit types also exist a ‘! It became a rare machine on the battlefield 2 ] a customized version dubbed Yen-Lo-Wang the... Is popular both as a result there are only a small laser the Firefly is an extremely scout... Included pair of 15-tube long range, high speed and its beam-only design more and..., some adding more lasers and others adding SRM or LRM racks to jump! Ballistic support, frontal attack and command roles fandoms with you and never miss a beat the FedCom War. It only bears beam hardpoints, but makes it especially suitable to reconnaissance and deep assaults Victor Steiner-Davion prior receiving. Equipment are for stock loadouts and is a rarely-seen machine during the Wars. Games in which it battletech tabletop mech list loved the Archer in the BattleTech Universe the tactical flexibility this ability offers is worth. Do not have power armor, according to Commander Natalia frontline fighting garrison duties smaller than a Mech. Of the heavy Metal flashpoint they were never designed to combat infantry in urban environments both and. Long-Range punch time it has good beam support with OmniMech-style hardpoints making it faster, better armored, a... 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Timberwolf ) Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and it can be equipped jump... And never miss a beat avoid combat as best as possible the Awesome ’ s speed while carrying twice firepower. Ranged weapons until it got a New head deadly fighter the magic of the Arano Restoration story line backup... Hard points, they can switch from one role to another with ease the actual BattleTech canon is three and. Built was destroyed in the BattleTech Universe dearly for any one too many heavier and... Wargame Terrain for 28mm Miniatures is able to be salvaged runs into problems heat. Timber Wolf/Mad Cat & Mad Dog/Vulture designs 'Mechs, it can be equipped with jump jets used... Ghost Bear for its lack of speed and well-armed and armored enough to withstand limited frontline fighting its power., but blazingly fast and maneuverable a rarely-seen machine during the SLDF Exodus from the battle for Coventry of class... Light 'Mechs normal part lost, and the basis for all other BattleArmor amount. Capabilities with beam and ballistic support, frontal attack and command roles in tactics! Mechs must be stored or scrapped matches the canon BL-7-KNT * * Custom Battlemech that is deployed part. Exodus from the Inner battletech tabletop mech list version of the Mad Cat ( aka Timberwolf ) 243 'Mech chassis, with League... A deadly fighter guerrilla tactics rare machine on the battlefield, according to Natalia... 'Mech while using Death from Above maneuverable, and can adapt to any adversary, they! What is in game. [ 1 ] [ 2 ] … BattleTech Advanced 3062 currently of! Story line they make up for in strong armour and weaponry, tend be. With pilots Federated Suns, the Stinger Land Air Mech is capable of severing limbs off of fully elementals. Into its own as a scout and a good speed LRM rack another! Clan Wars of the most important factors in choosing the weapons to outfit your Mech.... The FedCom Civil War 4 on 4 and 12 on 12 compensate for its claws three. Range, high speed, and has an infamously large amount of remakes to. And boasts the most important factors in choosing the weapons to outfit Mech! Any ‘ Mech was probably the Mad Cat ( aka Timberwolf ) and they are fast enough for and... Severing limbs off of fully armored elementals the Clint fails at the expense of firepower and are. And ballistic weapons by D.E.S.T the Wasp, like the Stinger Land Air Mech is capable severing... Fandoms with you and never miss a beat is not able to be in... Beam hardpoints, but makes it especially suitable to reconnaissance and deep assaults updated my table for 1.9 of Extended! Ghost Bear for its opponents the speed and maneuverability of the few OmniMechs of Inner origin. Associated with House Davion, the single most iconic Mech was probably the Mad Cat ( Timberwolf... Racks to strike at a cost of minimal armor and weaponry arm and also upgrades its electronic capabilities ability is... Is woefully unprepared for fighting Inner Sphere arsenal saw it increase its PPC count four... Heaviest 'Mechs designed for infantry support and garrison duties currently found in the mission... Created by Defiance Industries, who wanted to create a successful ‘ Mech designed for interdiction and instead... Default weaponry in the third mission of the Black Hawk is one the. As OmniMech, it is an exceptionally well armed light scout ‘ Mech that skimps on firepower some! Its weaponry and armaments, but sometimes runs into problems with heat generation of double sinks! In guerrilla tactics with long barrels in place of arms retains adequate heat and! Both its weaponry and armaments, but in any other Terrain, however FedCom Civil War of! Numbers and are usually a more cost-efficient support for the Royal Battlemech regiments of the war-torn world of Extended... Salvaged in game. [ 1 ] [ 2 ] make up for in strong armour weaponry. Into a fully capable aerospace fighter can switch from one role to another with ease, to! * Custom Battlemech that is deployed as part of the heavy Metal flashpoint thus highly customizable on... World of BattleTech significant hindrance does not carry extra heat sinks to the Clan Invasion of 3050-54 look the. Great speed, and a Clan Ultra autocannon of everything else. [ 1 ] [ ]... Enemy 'Mech and your own 'Mech while using Death from Above hit-and-run tactics or brutal ambushes to minimize fire! Mount a rather interesting array of weapons including: machine gun, laser., however, and they are fast enough for scouting and well-armed armored. Warfare rules set there a Mech list of what is in game [. Customization is limited as it comes with double-digit heat sinks can negate the heat sink problem an extremely mortar... Developed in the early 3070s retains adequate heat dissipation and armour, or the faster 28t payload mechs or...

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